: Opinion: Metaverse – The shiny little toy that may be too dangerous right now #IndiaNEWS #Guest Post Mayur Milan, Director Brand communication & Digital, Ideosphere Consulting shares his insights
Opinion: Metaverse – The shiny little toy that may be too dangerous right now #IndiaNEWS #Guest Post
Mayur Milan, Director Brand communication & Digital, Ideosphere Consulting shares his insights on how Metaverse is plagued with various data and user-safety challenges that need to be addressed by the entire digital community.
In the not-too-distant future, the internet as we know it today will be a thing of the past. The new hot potato is the Metaverse, a 3D virtual immersive world where people can meet, socialize, and do business. Big businesses are incredibly excited about it because it provides a new way to reach and interact with their customers.
In theory, a virtual world concept is not new. Second Life, a game launched in 2003, was our first taste of virtual life. It allowed individuals to create their avatars, make friends, and possibly live a completely different life in a parallel world. The difference is that these universes have now become immersive with AR and VR technology and are life-like.
But with such immersive and life-like experiences come the challenges of these platforms.
Not so virtual anymore
In late 2021, a female beta tester of Horizon Worlds – the virtual world created by Meta, reported being sexually assaulted in the virtual space. She added that people there supported the act, making her feel even more unsafe. Meta responded to the incident by directing people to their built-in safety tools. But the possibility of failure will always remain, which can and will lead to such incidences. As the saying goes, where theres a will, theres a way. And so, it is up to us to be vigilant and use these tools wisely. And not just women but all genders have also faced sexual assault in the virtual world.
Such incidents have two layers of complexity. First is the mental, emotional, and physical trauma that an individual may face post the incident. These virtual worlds are designed to create an almost real experience with the support of ever-improving digital devices. Unlike a dream where you wake up to realize that it was not happening, in the Metaverse, you are well and truly awake. The psychological impact is as real as it can be.
Also Read: Opinion: The non-negotiable value of first party data in a post-cookie world
Now you see me
In 2016 a lady was sexually assaulted in an online virtual reality game. Her note about the incident started a debate ranging from dismissing to questioning if it was an assault as she was physically not there. So how do we deal with real-world issues in a virtual world? The second layer arises from the fact that while the definitions of such acts remain the same, do we have laws and structures to deal with them? What deterrents are there? Currently, very few.
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